PEDAGOGICAL BASES OF USING GAME TECHNOLOGIES IN TEACHING ENGLISH

Authors

  • Marjona Urokboeva Dadajon Kizi Jizzakh State Pedagogical University Foreign Languages Faculty, A Second-Course Student

Keywords:

foreign language, interactive games, technical means, didactic games, role-playing style, game grammar, taboo words (forbidden words), Pictionary game.

Abstract

In recent years, the emphasis on the study and teaching of foreign languages ​​has increased significantly. This is done to make foreign language lessons, especially English, more interesting, that is, using a variety of innovative methods, techniques and interactive games that challenge a wide variety of students. Using these games throughout the lesson further enhances students' interest in learning the subject. This article describes techniques for learning English and Russian through games.

References

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Hayles, NK "Electronic Literature: New Horizons for the Literary". Notre Dame: University of Notre Dame Press, 2008. [7] Hayes, RT "The Effectiveness of Instructional Games". Naval Air Warfare Center, Orlando, (November 2005). [8]

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Published

2023-01-10

Issue

Section

Articles

How to Cite

PEDAGOGICAL BASES OF USING GAME TECHNOLOGIES IN TEACHING ENGLISH. (2023). Proceedings of International Conference on Modern Science and Scientific Studies, 2(1), 63-66. https://econferenceseries.com/index.php/icmsss/article/view/933